![]() To estimate the time a structure needs to decay with given decay settings the following formula can be used:ĭamager per Time unit = Structure Max Health / (deploy_maxhealth_sec / decaytickrate) Changing decaytickrate is only necessary if there are too many structures on the server that cause lag every time the damage is applied. Changing the decay time of structures should be done by changing the deploy_maxhealth_sec setting. However, the values for these variables are not straight forward to set. Maxhealth controls how much damage will be dealt per second. ![]() The faster (shorter) the interval, the more often decay is applied to structures. This controls the interval in which all outstanding decay on the server is performed. There were two server variables that were relevant for controlling the decay speed of structures in Legacy: If a structure has already collapsed, it is not repairable and must be rebuilt.ĭecay is prevented by building a Tool Cupboard and filling it with materials which are consumed over time. ![]() Hit the structure by left clicking, and on each successful hit, the health of the structure will visibly and physically increase until it is repaired fully. To repair, take the Hammer tool, and ensure you have the relevant resources in your inventory. Metal Fragments fix metal structures, Wood fixes wood structures, and so on. If a certain part of your base has been partly decayed, then you need to repair it with the resource used to create it. These servers usually associate with other friendly tags such as PVE, FRIENDLY COMMUNITY, NO KOS, NO HELI, ANTI - GRIEF. Some servers (mostly low population) like to opt out of the decay system to make the game more friendly to new players / roleplayers / casuals.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |